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This is about the mechanics, and how they've split my mind down the middle, both recognising what I've been missing, and how I have to admit to appreciating some levels of simplification. So I'm not writing about the story here - I've not played enough of it yet to do that. For instance, it's been a while since I thought, "I really should have read the manual". But at the same time it echoes dying features of the 90s, some missed, some well abandoned. It's a fascinating piece, a fusty grandfather of the few FPSs still using their imaginations, a knowing father of games that defined my twenties like Deus Ex. it's not easy, is it?įor me, System Shock 2 has become more of a beacon for what games no longer are, than what it perhaps is in its own right. But with my first gap in my schedule since August 1999, I've been having a go at the freshly re-released version on Steam.
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Adam never realised you were supposed to apologise to ducks. For instance, Jim has never hopped, too scared to take such a risk with gravity.
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